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ST: What influences have shaped your work? DH: I am constantly absorbing my cultural environment, so its hard to answer what my influences are. But, if I had to take a quick guess, my list would be broken down into four sections: Cartoonists/comic book writers: Fiction/Play Writers: Filmmakers: Musicians: ST: What was your first exposure to art? DH: I dont know what my first exposure to "art" was. I lived near the Museum of Natural History, and used to play tag with my school buddies (we called ourselves the "spy club"). I was exposed to a lot of the nature exhibits, and the backgrounds of the displays were painted environments. I remember looking passed the models and foliage and staring at the distant huts and mountains. Wondering "how did they do that?" I could see the paint brush marks and it fascinated me. I may have gone to a few art museums, but I was never impressed by anything I saw until I read comix. The power of storytelling turned me on. I guess thats why I like movies so much. Even though movies and comix are very different narrative animals, they share some basic narrative theories. I remember drawing battleships and clowns when I was a child. I remember how important it was for me to play with my dolls (Action Jackson, GI Joe, Star Trek, The Adventure People, The Six Million Dollar Man, Star Wars, Planet of the Apes, etc.) and create physical environments/adventures with my brother Michael. We would play for hours. Later on, I would learn to love the work of Picasso and Edward Hopper. What this has to do with Boba Fett kicking Corneliuss ass, much less my first encounter with "art," Ill never know. ST: Do you think that there are certain kinds of stories which are better told in one medium than in another? DH: Each medium carries its own set of narrative tools and it depends on the storyteller to make an idea/story work within the medium chosen. It is the onus of the craftsman to make an idea/story succeed or fail, not the medium. ST: What does the comics medium offer you that other media does not? DH: Comix are the equal marriage of text and image, whether it is equally drawn and written depends on the needs of the subtext. ST: How do you create a comic page? IE layouts, sketching, etc. DH: The way I often create a comix page is to write the full script first, and then break it down visually on notebook paper. I block the action and the text of the visual narrative until I get the direction that works best. I then transfer the layout ideas onto 2-ply bristol board and pencil the images in non-repro-blue. I then letter all the text and make whatever adjustments that need be. Finally I ink the images (mostly with a brush). I then erase the entire page and fill in the larger black areas. Voila! A finished page. ST: What appeals to you about the visual aspects of comic books? DH: The thing that appeals to me most about the visual aspects of comix is the static images. The comix page represents a visual puzzle and as the storyteller, it is your job to guide the readers eye and make a narrative impact. The constant struggle to design a successful story with truncated images and iconography is a perpetual challenge. ST: What are your goals in the comics field? DH: My goals in the comix field are to become a successful auteur and make a living telling stories. If I am able to bring new readers to the medium and maybe even raise the respect level a notch, then I will die a happier man. Otherwise, I am just creating a testament of life with my comix. ST: What projects do you have coming up in the near future? DH: I just finished a 12-page Billy Dogma story called "The Y2-401-Special-K Problem" for the x-mas release of Top Shelf Under the Big Top (Top Shelf). Im currently drawing a 5-page "Kung Fu" story for DC Comics The Big Book of the 70s, and Im also drawing a Harvey Pekar story for American Splendor (Dark Horse Comics). Then, Im supposed to write & draw a 5-page story for Eric Reynolds Dirty Stories #2 (Fantagraphics). After that, my plate will be clean and Im going to work on a 100-page Billy Dogma graphic novel called Boy In My Pocket (Top Shelf) to debut at SPX (The Expo) 2000. I have other projects in development. ST: Will we see a collection of the Keyhole issues from you and Josh Neufeld? Any new Keyhole issues on the horizon?
DH: I plan to have a Keyhole collection sometime in the next year or so. Im waiting to fatten up the book with more semi-auto-bio stories that I have in development. Josh Neufeld is planning a collection of his travel adventure stories. Josh and I want to relaunch Keyhole, and were looking for an indy publisher that aggressively markets the pamphlet format. ST: How do you describe Billy Dogma to someone that has never seen the title? DH: Its very difficult to describe Billy Dogma. The concept has been labeled "the last romantic anti-hero," which is fairly accurate, but I truly see it as a hyper-kinetic romance comic with socio-psychedelic overtones. There is a lot of social commentary and relationship melodrama in every story. Billy Dogma is not an easy read, and I make you work at it. Billy Dogma is my "umbrella" character to tell any kind of story that I want. Not to say that the series is a random hodge-podge of ideas, I have a definitive direction for the characters. I have the most fun with my Billy Dogma stories than anything I else that I create. ST: What is the major theme youre trying to explore? DH: The themes Im exploring with the Billy Dogma experience is the art of romance between two, inherently different people and their struggle to survive within a difficult community that they have no power in controlling. ST: What was the inspiration behind Billy Dogma?
DH: I created an existential motorcycle "hero" called Tommy Rocket for my college newspaper (at SUNY Purchase). With Tommy Rocket (and with some help from my writer/buddy Chris Cliadakis), I was able to flex some of my feelings about society and relationships. But, because I employed a narrative device that resulted in the same exact outcome (inspired by Road Runner and the Coyote), I found that I needed a bigger playing field. So, I created a "cousin" for Tommy Rocket when I decided to write Billy Dogma. Billy Dogma also came from a screenplay that I had written called "Once and for all." I took scenes from that defunct screenplay and turned them into small comix strips. But, when all is said and done, Billy Dogma is a pumped up version of myself, thrown into an array of impossible conflicts. Its always a struggle to get Billy/myself out of these situations and I have a blast trying to figure it out. ST: What do you say when people at parties ask you what you do for a living? DH: At parties, I tell people that dont know me that I am a cartoonist who writes & draws independent comix. Most people have a general idea of what indy comix are via the popularity of a few graphic novels, so I dont delve any deeper unless they want a further explanation of what it is I do. ST: Do you do other artistic endeavors outside of the comic book industry? DH: I am currently a part-time website designer and freelance illustrator. I seek work with magazines and have created a few business logos. I have been hired by DC Comics to illustrate a few things, and I am going to take a more aggressive approach with mainstream work in the near future, so that I can make a living in the comix industry while telling my stories, too! The www.thecomicstore.com runs a weekly installment of Billy Dogma, which is a great deal. ST: Do you get creative blocks? What do you do to get past them? DH: I get creative blocks all the time. What I usually do to get past them is to read books & comix, watch movies and tv, and listen to music. I like to digest other artist's work and get influenced. Sometimes, I hang out with friends for a week to get away from the art table and computer. When I have a severe deadline and Im blocked, I punish myself by mopping the floors or washing the dishes until I have the impetus to draw & write. ST: One of the things I like about your work are your wonderful female characters. When you look at female characters in comics today, what is your impression?
DH: Most of the female characters written in mainstream comix today are (like most of the men written in mainstream comix today...) serviceable towards the plot of the story. Unfortunately, a lot of the female characters in today's mainstream comix are tougher then they have to be and come off as tad bitchy. If theyre not bitchy, then theyre overtly tragic. Why is that? I like how the Los Bros. Hernandez handle their female characters. I loved that two-part Grendel story (Devils Child) that Diana Schutz wrote. It was harrowing. I like the observations that Jessica Abel makes in her Artbabe series. Jason Lutes writes very believable and warm female characters. Garth Ennis writes kick-ass female characters that are well-rounded. I like how Peter Milligan handles female characterization. Bob Fingerman knows how to write the women! Debbie Dreschler writes deep, introspective stories about female childhood. The list could go on. I guess I would look towards the indy press for more diverse and realistic female characterization. ST: How would you go about increasing the number of women who read comic books? DH: I would draw a comic book about shoes. No, Im kidding. Since I approach my work with everyone in mind (adults rather than children), I dont think I would do anything different when it comes to increasing the number of women who read comix. A lot of women are hip to the indy comix scene, and are involved in making comix happenI wouldnt know what to do except to endorse good comix. Im clueless when it comes to the marketing/business aspect of the industry, so maybe a savvy publisher with some experience may be better suited to answer this question. As far as Im concerned, my work is primed and available to both genders equally. ST: What sort of work/projects would you ideally like to be involved with? DH: There are a few DC and Marvel characters that I would like to take a short crack at. Id love to do a Fantastic Four story with Dr. Doom and Galactus. I love Tony Stark: Iron Man! A team-up with Shazam and Plastic Man would be neat. I have a dark Worlds Finest idea for Superman and Batman. I dig the golden and silver age of superhero comix, so, some of my dreams lie within those arenas. Id like to collaborate with Ed Brubaker, James Sturm, and a bunch of other writer/cartoonists. Nowadays I get together with some of my closer comix pals: Bob Fingerman, Jason Little, Nick Bertozzi, Sam Henderson, and a bunch of others, and we get to jam on ridiculous things once in awhile. Im always meeting new cartoonists; Olivia Schanzer, who did the Xeric Award winning Fragile Honeymoon, is a very interesting cartoonist. John Kerschbaum, who does The Wiggly Reader is a fascinating humourist. I wish I had the visual vocabulary that Gregory (Hummingbird) Benton flexes. That guy kills me. ST: If there is one thing about the industry that you could change, what would it be? DH: If there was once thing about the industry that I could change, it would be the ugly stigma in America that comic books are only superhero fare for 12-year old boys. Im lucky to be signed on by a few indy publishers that ignore the grip that the direct market holds, and instead, are aggressively publishing alternative stories of varying genres, and getting distributed outside of the comic book shoppe, so as to expand the collective conscience in the book store/coffee shoppe chains. And since, I play on both sides of the fence with my semi-auto-bio stories (Keyhole, Non, Minimum Wage, Top Shelf, etc.) and my "last romantic anti-hero"/mainstream freelance work (Billy Dogma/DC comix/etc.), I hope to make a small dent with my work and help change the way that the general public thinks about the comix form. ST: Have you always wanted to be in comics? If not, what had you wanted to do? DH: Since I was twelve, I decided I was going to be a cartoonist. Ive dabbled in the film industry and hated the politics and networking. Id still like to make a movie, but that is a huge undertaking that Im not quite sure I have the stamina for. If I hadnt crippled my legs 11-years ago, I may have become a fireman or a paramedic. I got bit by the adventure bug and it comes out on a Friday night after a few shots of Jim Beam. This may seem like a boring declaration, but my ultimate goal is to become a great husband and father who dances with his wife, plays with his kids, and makes good comix for a living. ST: What is your favorite experience in the comic industry? DH: Id have to say that the 72-hour hug that I embrace every year at SPX (the Expo), is by far the most gratifying experience I can get in comix. Its not about competition, its not about money, its all about slapping each other a high-five while taking a break from the art table to share a few laughs and tears with your peers. You get to meet folks who actually "read" comix and as a cartoonist, you get to be a fan yourself. I look forward to it every year. ST: What do you like most about comics? DH: The best thing that I like about comix is the fact that its still a young, untapped art form and that you can create narrative gems for a small, financial risk. Plus, you can read comix anywhere you want! ST: What do you like least about comics? DH: The thing I like least about comix is that its stuck in an old, cliched niche of being quick & easy entertainment. Yes, it can be that and often it is, but it disappoints me when comix are, in general, taken for granted. ST: What are you currently reading and why? DH: Most of the comix Im reading today are being published by the independent press. Almost anything and everything published by Fantagraphics, Drawn & Quarterly, Top Shelf, Highwater, Westhampton House, Slab-O-Concrete, Fort Thunder, and Red Ink Press. I love what the Xeric Grant often yields. I pick up some books from Dark Horseespecially the new creator-owned driven Maverick line. Slave Labor is heading into interesting directions. I dug the latest issue of Dork. Paradox Press publishes some important stuff (Gon is incredible). I still pick and choose from the Vertigo line up (Preacher is a great soap opera, Paul Pope is kicking butt with Heavy Liquid, and Axel Alonso edits nifty anthologies). I buy the occasional superhero comic book from DC and Marvel. Looking forward to Walter Simonsons take on Orion, next year. Im still a huge anthology buff, so Im always looking out for that kind of thing. If I can afford it and I dont mind staring at French text, Ill pick up an issue of Lassociations Lapin, or anything else they publish. Also, the same goes for the folks at Amok. Shannon Wheelers Too Much Coffee Man is better than it has to be. My favorite stuff is the mini-comix I find at SPX and APE. Its like finding a diamond in the rough when something excellent comes along. I just picked up Emily Ryan Lerners Nice Catch #2, which is neat. I recently discovered Lauren Weinstein's wonderful work online at www.word.com. Her series "Robot Quest For Love" is out of sight and makes me think. ST: What effect do you think the Internet has on the comic industry? DH: The internet serves as an immediate and visual "yellow pages" for hyping the comix form. I dont think Ill ever get used to "reading" comix online (especially with where animation will go in the future online), so I dont think that the internet will harm the comic book experience. At best, the internet will tease the senses and make folks want to own these little paper tomes. Also, the internet serves as a great online press package, distribution system, and store for our industry and it can only help spread the gospel. Ive done business and met great people over the internet. Ive been corresponding over at comix@ [editor's note note - comix@ is an alternative comics mailing list] for over three years now. ST: Do you see the Internet as another market for comics? DH: Like television, the internet is a visual medium and it constantly begs for eye candy and optical stimulation. The internet serves as a great place for cartoonists to make money doing freelance work while developing and publishing personal projects. Now that there are fancy animated applications like Flash, the internet will be a lot of fun to translate certain comix properties into other mediums for fans to enjoy. The internet and the comix industry are slowly but surely scratching each others back. ST: What is your favorite comic of all time? DH: If I had to boil it down to what I got the most out of a comic book series, Id have to pick the Stan Lee & Jack Kirby run of The Fantastic Four. The FF informed me so much as a child about relationships, dreams, and conflicts, that I owe a lot of what I do as an artist today to those very comix.
If you can't find Billy Dogma at your local comic store, it is available from the Top Shelf Productions website. More information about the new Top Shelf antholgy, Top Shelf: Under the Big Top, is available in Features.
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