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Sequential Tart: How did you get involved in writing The Dreaming?
Caitlin R. Kiernan: I'd written a short story for the prose
anthology, The Sandman: Book Of Dreams, and when
Alisa Kwitney, the original editor on The
Dreaming, decided she wanted to do a story about The Corinthian,
Neil Gaiman suggested that I might be a good choice to write it. So I did
a three-part story, Souvenirs (The Dreaming
#17-19) and was asked if I'd like to write another story. The title
still had its anthology format then. Anyway, my second story,
Unkindness of One (The Dreaming
#22-24) was a very loose sequel to Souvenirs, and so it
began to establish a sense of continuity and to tie it in more closely
with both The Sandman and with Swamp Thing. The earlier stories had been pretty
self-contained, isolated, and I think a lot of people were glad to see
some glimmer of a larger story. At that point, Alisa considered keeping
the anthology format, but working with four or five regular writers. Four
or five wound up being two, me and Peter Hogan. Peter had written the
second story arc The Lost Boy (The Dreaming
#4-7).
Then, Alisa wanted a "big event" that would be the focus of
the title's third year, that the stories would revolve around, and Neil
suggested that we might burn down the House of Mystery. I don't know
why Neil wanted to burn down the House of Mystery, but Peter and I
saw a lot of potential there and that's how the latest and longest story
arc, Many Mansions, came about. Everyone working on The Dreaming had decided we needed to move toward a
more traditional, ongoing story, something more like the structure of
The Sandman and move away from the original
format of disconnected stories that just happened to be set within The Dreaming. I felt very strongly about this. So, we
did Many Mansions (The Dreaming #27-34)
and, although the initial plan was that Peter and I would split the
scripts 50/50, I wound up doing five and a half of the issues (we
co-authored #31). Peter had become busy with two stories for the new Sandman Presents title and about halfway through
Many Mansions I was offered the book full-time. So, that's how I
became involved with The Dreaming.
ST: Now that you've taken over the writing for a more
coherent view, what changes have you made?
CRK: How have I changed The
Dreaming? Well, I know that I've made it darker, grittier, and I've
tried very hard to give it more of the feel that Neil created in The Sandman. I think that was missing in most of the
early stories, and I think the readers recognized that it was missing.
Writing The Dreaming is a difficult balancing
act, because you have to meet the very high and very specific expectations
of the readers coming to it from The Sandman,
and you have to allow it to become its own comic.
ST: Is there anything else you would like to change?
CRK: Well, I guess it would be having some way to communicate more directly with
the readers. Vertigo lost its letter columns a few months ago,
so we don't even have that forum now. And I think there's still a lot of confusion about The Dreaming, because it's had a bumpy start. It's important to get
the word out that it's becoming a very different kind of comic than it started out
to be, but there aren't many opportunities to get that message across. That there's only one
writer now, that it isn't an anthology title anymore and never will be again, that
we're trying to move back towards the course that Neil plotted in The
Sandman, and we're doing it with his guidance and blessings and so on. I want
people to know that the story that Neil began in The Sandman
didn't end with The Wake. Certainly, Morpheus' role in it ended there, but the
story continues, in The Dreaming.
ST: Many people online are expressing distaste for the Cain and Abel
storylines. Are they going to stay the featured characters in the book, or are they going
to fade into the background for awhile?
CRK: Yeah, I've seen the comments online, and I know there are a lot of readers who
are tired of Cain and Abel. But I've really enjoyed doing the Many Mansions
arc, and developing Cain and Abel from who they were in The Sandman,
and the old DC horror titles, into fully-realized
characters. We were already getting the
"I'm tired of Cain and Abel" mail before Peter and I started writing Many
Mansions, actually, and I suggested that some of the issues in the arc approach the
consequences of the destruction of the House of Mystery and Cain's subsequent
disintegration indirectly. So, we did issues like Dreams The Burning Dream
and Temporary Overflow, that looked at the events through other
characters' eyes, and we did London Pride and Dream Below, which were
even more removed from Cain and Abel. I think that approach gave the arc a very
interesting structure.
But yes, we will be seeing a lot less of Cain and Abel for a while. The next couple of
stories focus primarily on Echo (from Souvenirs and Unkindness of One),
Lucien, Matthew, and The Corinthian. And I'm starting to think about getting to Nuala
again after that. I really enjoyed writing her for the Winter's Edge II story, Marble
Halls that I did with Teddy Kristiansen.
ST: Do you read comics? If so, which ones?
CRK: I don't read a lot of comics. I follow a couple of the regular Vertigo titles, The Invisibles and The Books Of Magic. I'm a big fan of Jhonen Vasquez's stuff, Johnny The Homicidal Maniac and Squee and Happy Noodle Boy. I love Jill Thompson's Scary
Godmother and Roman Dirge's Lenore, and I try to keep up
with Sarah Dyer's Action Girl. I was a big fan of Hate, and I wish Peter Bagge was still doing it. But the main reason
I don't read more titles is time. The more I write, the less time I have to read. So I
know I'm missing a lot of stuff I'd love to be following.
ST: Do you listen to music when writing? If so, what kind do you listen to?
CRK: I find it virtually impossible to write without music to set the mood, to keep
me focused, so if I'm at the keyboard, I almost always have the headphones on. Right now
I'm listening to P.J. Harvey's Is This Desire?, actually. Most of my "writing
music" is Goth and ambient, darkwave and trip-hop, a little europop now and then, and
unclassifiable folks like Nick Cave and Tori Amos.
ST: Neil Gaiman seems to be an influence in your comic writing. Are there other
people whose writing influences you?
CRK: I think the strongest influences on my comic writing have come from prose
authors, not comic authors , because I'm a prose author first and I've had to adapt my
pre-existing prose style to comics. The Modernists, writers like William Faulkner and F.
Scott Fitzgerald, have been very important to me, and John Steinbeck - I read a lot of
Steinbeck in high school - and, closer to home, Ray Bradbury and Angela Carter and Harlan
Ellison. But yes, Neil has been an influence as well, and not only through The Sandman. Since I started working on The
Dreaming, Neil's always been there, pretty much in a mentor capacity, and it's made
the transition from prose to comics immeasurably easier, I suspect. It's nice having
someone who's already made all the mistakes, or at least seen them, to keep you from
making them.
ST: How much of an influence does Neil have on The Dreaming?
How involved is he in the deciding of plots and such?
CRK: Neil acts as creative consultant for The Dreaming,
which means he's there when we need him, to keep things on track, basically. He has script
approval, but, at least with my scripts, he's yet to give one a thumb's down. So he reads
every script, and sometimes I send them to him before I send them to my editor, so he
often has input at a very early stage. And he has had some influence regarding plot. As I
said earlier, it was his idea to burn down the House of Mystery in Many Mansions,
and I think he also originally suggested a Corinthian story arc, which led to my doing Souvenirs.
Having Neil in the background is, I don't know, like having a really good coach. And I
think that's the first time in my life I've used a sports analogy. But that's a good way
of looking at his role with the book, as a sort of coach.
Every now and then I see a post online or get a letter from someone who thinks that
it's disrespectful or awful or whatever, "what we're doing with Neil Gaiman's
characters," or something like that, and so I think a lot of those people either
haven't read The Dreaming or haven't noticed that Neil's listed
as creative consultant in the credits of each issue or have no idea what a creative
consultant does. But I'm extremely careful to be sure that Neil is comfortable with
the ways in which I develop characters and the direction I'm taking the story. And since
we have rather different voices, which can be very tricky sometimes. There are things we'd
do differently, certainly, because we're two different people with different outlooks and
voices. But I think it's important that people know that the work I'm doing on The Dreaming isn't being done against his wishes.
ST: If there's one thing about the industry that you could change, what would
it be?
CRK: I don't think that I've been a part of the
"industry" long enough to have any idea what, if anything, I'd
want to change about it. I do know it's a very difficult time for comics,
and it would have been great to be involved in the boom just a few years
back, when there was so much less tension and anxiety, and so a lot more
freedom for experimentation. But that was already pretty much over by the
time I was approached to write for The Dreaming
in '96. Now we have sales declining across the board, we have cutbacks,
layoffs, bankruptcies, companies like Kitchen
Sink going under, and the "big" companies like DC and Marvel canceling
titles that don't meet certain sales expectations.
Everyone is anxious and so more willing to rely on formulaic art and
stories, and that's certainly not the sort of climate that's very
conducive to creativity.
ST: How would you go about increasing the number of women who
read comic books?
CRK: Rely less on action and flash and more on story and
characterization, on good art and good storytelling. I don't really see
how mainstream comics today could be particularly appealing to women. It's
a market that spends so much energy catering to the tastes of men and
teenage boys that it almost inevitably winds up alienating most female
readers. At the same time, we probably have more female readers than at
any time in the past, but they aren't reading mainstream superhero
titles.
ST: How do you see the comics industry perceives women as
creators?
CRK: Again, I haven't been working in comics nearly long enough
to have seen enough to have a particularly informed opinion on a question
like this, to be able to comment on the industry as a whole. And it's an
important question that shouldn't be answered lightly. However, if you
look at Vertigo, we have exactly one full-time
female writer me. And if you thumb through an issue of Previews, you'll see that's pretty much the case with
DC and Marvel in
general, but as you move over into the independents, there are more and
more women creators, and I suspect that says something about the types of
titles being published by mainstream vs. independents. Anyway,
personally, I've never encountered any resistance from within the industry
because of my gender.
ST: When you look at female characters in mainstream comics
today, what is your impression?
CRK: Baywatch bimbos in spandex, that's my first impression.
Impossible bodies that are designed to conform to a wildly unrealistic
"ideal" female body image.
ST: What advice would you give to a girl who wants to grow
up to be in comics?
CRK: I came into comics as a prose writer, which I know is very
unusual, and so I'm afraid I really don't have much useful advice for
girls who want to write comics.
ST: Your comic writing tends to be very dark. Is all of your
writing that way? Why do you think it is this way?
CRK: Most of my fiction is a lot darker than the stuff I've
done for The Dreaming and The Girl Who Would Be Death. Much, much darker. And I
have absolutely no idea why my fiction comes out this way,
honestly. I guess it's an inescapable consequence of my being such a
terribly cheerful person.
I don't mean to be flippant. Sorry. But it's easy to get tired of that
particular question. Here's an easy answer and to be truthful, there
can be no easy answers to a question like this in a quote from
Stephen King, who must get asked this question a dozen times a day. He
said that horror and dark fantasy stories "emphasize the light by
marking out that spot where the darkness takes over." I think it's a
common mistake to assume that because people who write dark fiction focus
their artistic energies on the morbid or weird or grotesque; that their
aim is always, somehow, to glorify darkness. While there's something to be
said for appreciating the beauty of that dark, I think that there's no
surer way to draw attention to the sun than to point to the shadows.
Having said that, I think readers of The
Dreaming may be surprised, a little farther down the road, to see a
bit of daylight creeping into the story. When I began working on the book,
what struck me was that you have these characters, Cain and Abel,
Lucien, Matthew, Mervyn Pumpkinhead, Eve, Jumella, and so on, and they've
all, in effect, just lost the single thing that gave their lives meaning
and direction Lord Morpheus. At the end of The
Sandman, I think there's a sense that the bad times are past and
now that there's a new Dream things will get better, since Daniel isn't
shouldering all of Morpheus' millennia of guilt and exhaustion and
bitterness. Daniel is adorned in white, as opposed to Morpheus' black,
almost as if the old Dream has been bruised. Anyway, as I began working
with the characters, it struck me that, actually, there would be a
terrible time of mourning and chaos in The
Dreaming, a time of grieving when Morpheus' subjects, who might not
be so sure about this new kid, anyway, would be weak and prone to their
respective ghosts and anxieties. Dream is a beautiful example of the
Fisher King, and The Dreaming of a wasteland
that has to be healed by the death and rebirth of its Lord. But, as myths
and literature have taught us, that rebirth can be long and terrible.
That's what I've been writing about since Souvenirs, trying to
find ways for these characters to come to terms with their loss, and
there's still some very choppy waters just ahead, maybe the worse stuff is
yet to come, but I, as the writer, am beginning to see the calm at the end
of the storm. It's still a ways off, but it's coming.
ST: You sound as though you've read Sandman. Did you also read Swamp
Thing? Which storyline in Sandman was
your favorite? Whose stories did you most enjoy in Swamp Thing?
CRK: I loved The Sandman. Along with
The Watchmen and The Dark
Knight Returns, it's what really first drew me to comics in the
late eighties. My favorite story arc from The
Sandman? That's easy. A Game of You, about Barbie and Wanda
and The Cuckoo and all. That story had a very powerful impact on me. I
guess my second favorite would be The Wake, which is such a
wonderful lesson in how to end a story well. I didn't read Swamp Thing until I suggested the Unkindness
of One story, at which point a friend who runs a comic shop in
Athens, GA, loaned me almost every issue of the title, way back to #1, I
think and I read them all at once, to get a handle on Matt Cable and
Abigail Arcane. Some of it's great stuff. My favorite Swamp Thing stories were definitely the Alan Moore
issues.
ST: The Girl Who Would Be Death
is a great story so far. Do you have any other mini-series lined
up?
CRK: I'm developing a new and very different mini for
Vertigo right now, a sort of futuristic
cybernoir thing, but I can't get into the details yet. And I've been asked
to do stuff for Sandman Presents.
ST: Any other upcoming projects you'd like to talk
about?
CRK: Well, my first novel, Silk, is
out from RoC, and a chapbook called Candles For Elizabeth from Meisha
Merlin Publishing. Right now I'm working on my second novel and my
first short story collection, Tales Of Pain And
Wonder, which will be released first as a limited edition from
Gauntlet Publications in about a year. So, when
I'm not writing comic scripts I'm writing short stories or working on the
novel. Sometimes there's an hour or two left to sleep or eat or just stare
at the walls.
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" ... I know that I've made it darker, grittier, and
I've tried very hard to give it more of the feel that Neil created ...
"
" ... Sometimes there's an hour or two left to sleep or
eat or just stare at the walls ... "
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