The Relativity of Writing
Devin Grayson
Devin Grayson is one of the hardest working people in comics. She's
always working on three or four different projects and spends anywhere from
12-14 hours online per day writing. She's dedicated to providing some
of the best stories around and her work in Titans, Black Widow, and
Batman, to name a few, always reflects her
great efforts and hard work.
Devin is kicking off the New Year with a bang! Her creator owned series,
Relative Heroes debuts and the new
Batman series, Gotham Knights will also
hit the stands. Devin is excited about both projects and fans are
anticipating both series. We were pleased to interview her for Sequential
Tart.
Sequential Tart: Who are some of your favorite writers (in comics or out) and what
qualities attract you to read their works?
Devin Grayson: In comics it's not as easy as just saying "Oh, I like X, Y, and Z," because
it's a small industry, and you get to know most of the players over time, so
there are added layers when you're looking at someone's work: what you think
of them as a person and what you know their reoccurring personal themes to
be, and, also, what any given project must have been like to do, and how it
might have been influenced by the editor and art team and on and on.
That said, there are a lot of people whose work I admire, which is part of
what's exciting about being in this industry. Alan Moore, Neil Gaiman, and
Frank Miller are always at the top of my list - they all have such strong and
well-articulated visions, and are masters of the craft part of it. I really
enjoy reading the work of my buddies Jay Faerber and Brian Vaughan - Jay, in
particular, because he's great with dialog and playing the human angles of
serialized drama, and Brian because he is trained to the teeth in story
structure and has amazing instincts about characters, especially when it
comes to choosing villains - it's like a super power, he's outta control!
Terry Moore is remarkable, he so clearly follows his instincts and writes
about what he loves. I think Mark Waid must be saluted as the absolute guru
of story clarity and structure, and people outside of the industry may not be
aware of this, but he deserves special mention too as a sort of freelance
editor supreme - he is so unselfishly helpful to so many writers. Chuck Dixon
has written many excellent comics and no truly bad ones, which is amazing
considering how prolific he is (I also hugely admire his professionalism,
he's a joy to deal with). Garth Ennis is energetic and ballsy and has
wonderful pacing. Greg Rucka will change the face of the Bat Books with his
powerful, unapologetically adult story-telling. Grant Morrison is the most
imaginative, perversely playful creator I've had the honor of meeting, Tom
Peyer has a love for and delight in his work that completely shines through,
Joe Kelly rocks, Evan Dorkin is one of my heroes, Denny O'Neil is a legend
in
his own time, John Ostrander. There are really so many talented people working
today, I'm sure I've forgotten to mention several of my favorites.
Outside of comics the list gets even longer, so I'll reign it in and say
Milan Kundera, A.S. Byatt, John Steinbeck, Thomas Pynchon, James Baldwin,
and
of course, good ol' Shakespeare, who truly is the all-time master of
characterization. With both Kundera and Pynchon, I'm attracted to their
beautiful use of language, their unflinching commitment to exploring the
political in literature (which is hugely difficult to do, and a dimension
still missing, I feel, from my own writing), and, especially, their
unapologetic and seamless use of magic amid the everyday. Not superhero
magic really so much as the quiet, dignified, sometimes startlingly beautiful
human magic of limitless potential. I guess I gravitate towards writers who
believe in their characters and the world they move through: J.D. Salinger, Toni
Morrison, Wallace Stegner - even Anne Rice. A friend handed me Tama
Janowitz's first book a few years ago and it was one of the first times I had
a really clear sense of why I didn't like something - I just felt like, look,
if you hate people that much, why are you writing about them? You can feel it
when a writer loves their character, and loves language, and loves the whole
act of story-telling and the world that encourages it.
I'm also a huge fan of nonfiction, but that's yet another list.
ST: Your stories are hardly predictable (Case in point the minute I saw
that letter from the doctor in Black Widow, I assumed that Natasha was dying!
But it was just to remind her of an appointment!) and always entertaining.
Have you gone to a lot of creative writing workshops?
DG: First of all, thank you, I'm glad you feel that way. That letter in
Black Widow was one of those risks you
take where you're setting something up that
probably won't ever come to dramatic fruition for a good portion of the
audience because it's too subtle. Absolutely you were supposed to fear that
she was terminally ill (or pregnant, or something life-altering like that),
and then, thematically, hopefully, you would be able to see later that the
letter wasn't just an appointment reminder, it was also the only "birthday
message" Natasha received that year, and she was holding on to it as a sort
of representational reminder of what being a spy is all about - how nobody
really knows you, or would miss you if you didn't come home, or even knows
when your birthday is, let alone remembers to send you good tidings. It's a
theme Greg and I are really running with in the follow-up miniseries.
But as for writing workshops - um, yes, I have, actually, but that has
absolutely nothing to do with any unpredictability you may find in my story
telling (unpredictability usually stemming from throwing out, rather than
adhering to, the rules - which are pretty much all you can learn in a
workshop).
Creative writing workshops are tricky. I was actually taking post-graduate
creative writing courses at U.C. Berkeley before I left California to become
a full-time New York freelancer, and that was on top of zillions of creative
writing courses in college, so I've definitely been to my share, and I've
been very lucky in that I've had some great teachers. I do recommend them for
a grounding in the basic skill set: story structure, in particular, needs to
be studied, and there are a few basic tools you can learn that help with
issues like pacing and foreshadowing and basic characterization. Workshops
also force you to practice, a lot, and that's essential if you want to make a
living as a writer, so if the structure of a class helps you keep at it, then
that's very much worth it.
But here's the danger of workshopping: mostly, when you try to learn to
write, what you are really doing is searching for your "voice." And not only
will most workshops not help you with that, they'll discourage you. You can
teach someone how to write clearly and even skillfully (provided that you're
a good teacher, which is another issue - most creative writing instructors
are writers themselves, maybe even hugely talented ones, who maybe can, but
probably can't actually teach, which is a whole separate skill set) but you
cannot teach someone to write honestly and passionately, they have to come to
that themselves.
There is also a danger of getting too seeped in the "culture," for lack of a
better word, of workshops or even 'zines. You feel like, since you're writing
on a regular basis for an audience, you're doing something really pro-active
for your intended writing career. But the only way to get work as a writer is
to submit work to people who can pay you for it, and I've seen a lot of
really talented people sort of fetter all of their energy off on classes or
workshops or APAs or 'zines, and then wonder resentfully why they're not
"making it."
I love fan-fic, for example - I've written some myself and I've read a lot
of amazing stories by "non professionals" - but, especially where comics are
concerned, fan fiction has absolutely nothing to do with the reality of
professional writing. Take the best fan fiction story you've ever written or
read and try to turn it into a twenty-two page script with no more than six
panels per page, proper pacing, plenty of action, and editorially viable use
of all charactersoh, yeah, and you have absolutely no more than one week to
do it. You can demonstrate a solid knowledge of continuity in fan fiction,
and also insight about the characters, but you can't demonstrate what editors
are really looking for: proper form, speed, and the ability to create stories
over and over again, flexibly, every month. It's a reality that, honestly, I
wasn't initially prepared for, and I think it's equally lost on many of the
"wannabe" fans.
ST: What are your plans for Batman and family post No Man's Land? Will
you have a few 'lighter' type stories or still keep things dark and grim?
DG: Well, I suppose "lighter" and "darker" are all in the eyes of the beholder,
but I think by instinct, I'm a pretty dark writer - my obsessions gravitate
towards turbulent relationships and hard personal realities. But I do have
the whole Bat-team to work with, and there's some levity in that - nearly
every time Dick and Tim (Nightwing and Robin) are in a scene together, for
instance, there's at least an undercurrent of light fraternity and affection.
Or, you know, even in their darkest moment, you have Alfred sort of mothering
the whole Bat-team, which is lovely and warm and "light."
I guess, in thinking about your question further, I don't think "dark" and
"grim" have to go together. My stories are dark, but I don't think they're
grim. Gotham is a dark, ugly, hard, vicious place, and these characters have
exhausting, tense, strained lives. But they do what they're doing out of this
undying sense of honor and, finally, hope - hope that things can be better.
That's hard, and even dark, but it isn't "grim."
This is such an exciting thing to be doing, too (I mean, say it with me now,
BATMAN - doesn't that just give you chills? ::wild grin:: ) that I wouldn't
be surprised if, despite my best intentions to be really, you know, serious
and grave, some of my unchecked ebullience about doing this book will kinda
find a way in. So you'll be in the middle of this really dark, morbid story
and you'll go, "hm, is it just me, or can you almost hear the writer back
there jumping up and down and shouting "isn't this the COOLEST!? Batman
ROCKS!"" :-)
ST: Is Gotham Knights
intended to be single self contained stories or
will there be multi-part story lines?
DG: We'll do both. Right now issues one and two are one shots, three and four are
a small arc, five and six are both one shots again, and seven starts a long
arc that will probably go through issue twelve and close out the first year.
ST: Where did you get the idea for Relative Heroes? What sparked your
interest in this type of story?
DG: Editor Jordan Gorfinkel approached me one afternoon and said
that DC would like me to come up with a creator-owned
super-teen team series, so it wasn't
even my own impetus that got the ball rolling. I was terrified and intrigued
by the idea, and loved the thought of working on a project with Jordan
(affectionately known as Gorf in the halls of DC), so I set to work, albeit
initially with great trepidation. About a week later I was so in love with
the new characters that had graciously heeded my summons, I couldn't wait to
get started, and Gorf matched my enthusiasm at every turn, as did the art
team we finally found to work with the cheerful nonconformity of the book. I
am THRILLED with Yvel Guichet and Aaron Sowd's work, we've got Bill Oakley
pouring his heart into the lettering, and we just recently snagged Rob
Schwager for the color - I couldn't be any more pleased with this team!
In terms of the "type" of story it is: I'm not as interested in talking about
evil super villains as I am in talking about evil people - the real human
nastiness we see everyday. I wanted a team that could understand, validate,
and address that kind of evil. Which is not to say that there are no super
villains in Relative Heroes, because there certainly are, but rather that my
approach to choosing their superpowers didn't start from "how do we make a
really powerful team?" as much as "how do we make an interesting allegory?"
I actually talk about this more in an essay that's slotted to run in the
second issue (in lieu of a letter column), but I finally realized that since
the team's powers were my problem, their powers might as well be their
problems, too. I remember feeling almost immortal in my adolescence, but also
nearly crippled by social homogenization and existential angst. Teenagers face
such a demoralizing array of problems - they're fighting the demands of
their bodies, their hormones, their parents, and their peers, all while being
simultaneously prodded towards independence and discouraged from truly
meaningful engagement in society. It's a terrifically difficult time. You have
so much energy, and nowhere to focus it - you're ready for a quest of epic
proportions and what you're asked to do is sit still in a small desk all day.
I decided that the Weinbergs could be heroes that the world would have to
save, instead of the other way around. And that gave me an allegory I liked.
It's a very personal piece of fiction, and these kids have managed to utilize
a lot of my humor and a lot of my pain. The Weinys have powers the way we all
have powers - these weird things we can do that we're not always comfortable
with, like manipulating people (Damara), or bullying them (Aviva). Instead of
having to learn to be better superheroes, these kids really need to learn to
be better people. Fighting super villains may be the easiest part of their
day.
ST: My first thought when I heard about Relative Heroes
(being that I have a job that works with children) is that social services should be all
over these kids after their parents died. Are they or any other type of
organization that deals with children's welfare going to be involved in this
comic? Perhaps a few steps behind or something?
DG: Yep, absolutely. The Weinys are on the run from social services
(specifically, Child Protective Service), the D.E.O. (Department of
Extranormal Operations), Star Labs, the police, and a handful of
supervillains. And that's just in issue one!
ST: What about school? I keep remembering Changeling and Terra
scaring off their tutors in New Teen Titans. How will these kids continue
their education?
DG: I can't answer that without giving away the end of the arc, but for now,
suffice to say that their adventure begins during summer vacation.
ST: Relative Heroes is
about a group of siblings who've lost their folks
in an accident. The kids then pile into the family car and head off to
become superheroes--is this shock on their part or denial? Did their
folks always want them to be heroes? Is this some sort of tribute?
DG: First of all, it's a Winnebago, not a car. ::smiles:: Secondly, they're not
all strictly siblings, but they are a family. The kids are in both shock and
denial - those reactions are far from mutually exclusive. Their parents,
Deborah and Oren Weinberg, had no interest in the kids becoming heroes (and,
for that matter, neither do most of the kids), but Joel, the eldest, and also
the only one without superpowers, has always idealized superheroes, and sees
the death of his parents as a natural "origin." The rest of the kids are
initially just dragged along for the ride.
ST: A lot of different ages are represented with these 'heroes,' what
made you chose the particular age of each character?
DG: It's not really that wide a range - one eleven-year-old, two
fifteen-year-olds, and two sixteen-year-olds. And that's just how old they
are. There's no special formula.
ST: The babysitter ends up along for the ride also, right? Doesn't her
family wonder or worry about her and what she's doing?
DG: Damara is being raised by her single mother (her father long since out of the
picture), and she does ask her mom permission to go, essentially with the
excuse that she wants to look out for the youngest one - her baby-sitting
charge - Aviva. Knowing what Aviva's just been through in terms of losing
her parents, Dami's mom aggress that it would be nice for Damara to go along
and keep an eye on Aviva. She has no idea about the superhero part if it, and
is, frankly, pretty self-involved and inattentive to her daughter overall
anyway, which is part of what makes Dami willing to leave in the first place.
ST: Most fans don't understand how far ahead that individual comics
issues are written. When Relative Heroes issue one hits the stands in
January, what issue number will you be working on?
DG: Five or six, and I'm late. In general, we work six or seven months ahead,
minimum. It's only logical if you think about the process - when I'm done
with a script, it then has to go to the penciler, then to the inker, then to
the letterer, then to the colorist, and then to production, and then to
printing, with stop-overs at the editor's desk after every phase.
ST: Have you ever been three or four issues ahead on a comic and had to
rewrite the whole thing because one of the characters in the story had gone
through some change in his/her own title? Do you talk a lot with the
writers of Flash,
Nightwing, and Aquaman
so that problems of that fashion don't occur?
DG: I've had major outlines blown to hell by things like that fairly regularly,
but have only had to actually rewrite finished scripts once (but, yeah, two
or three scripts were effected in that instance, and I was NOT happy). In
general, the other reason you want to be as far ahead as possible is because
the first script in wins! For instance, we had that little bit in The Titans
about Starfire staying at Dick's place in Blüdhaven, and we asked Chuck Dixon
if he could reflect that in Nightwing, which he was more than happy to do,
except that he was also - curse him! - a solid four or five months past the
point where the continuity would have merged. So we just let it go.
The writers don't talk much; we're under too much deadline pressure to chat
regularly. It's up to the editors to keep track of the continuity, and it's
not an easy job. It's not like every writer hits their June issue script at
about the same time - we're all over the place; someone's in August already,
someone else is still struggling to finish April, and yet another writer
SKIPPED June because of some fill-in artist scheduling, and will circle back
in a month or two. On top of that confusion, giant cross-over events are
almost invariably scheduled so late that they effect scripts being written
right at the very moment that they're announced. Everyone gets used to it,
eventually, but it can be a real hassle.
And to be honest, I think the general feeling these days is that it's not a
great idea to tie the books together super-literally - we try to reflect and
echo themes, but obviously you don't get a writer's best work when you force
them to work with someone else's idea of a great subplot. And in terms of
hyper-strict continuity, why would you kill a really great story about Green
Lantern on the moon, for example, just because in the JLA he was in an
alternate dimension that month? Let both stories be - they're stories, not
literal moment by moment accounts of Kyle Rayner's life. Fans really like
continuity to be as tight as possible, which I understand and respect, but
the bottom line is that these characters are being written by several
different people - always have been and always will be - and you may not like
so-and-so's version of your favorite character as much as so-and-so's. So
isn't it better that both versions be available? Read what you enjoy and
ignore the rest. If a story is good enough to last, trust me, no one will
even WONDER about the context of the other books that came out that same
month when they go to reread it years later.
ST: You work on three to four regular titles a month, plus you're doing
some independent projects. How do you divide your writing time up each day?
Do you work on one script till it's complete or do you write about each
series a little each day?
DG: Actually, I only have two ongoing titles currently: The Titans and Batman: Gotham Knights. Relative Heroes is, currently, a limited series, as is USER
(six-part maxi with one supporting cross-over, and three part prestige,
respectively). I have a bunch of other projects going, like the second Black
Widow mini for Marvel Knights, but they're also all limited. But
technicalities aside, yeah, that still means at least three scripts are due
each month, and usually more like five.
Whenever possible, I write one script all the way through until it's
complete. I wish I could write complete arcs, but I almost always have to
write part one of something, part three of something else, part six of yet
something else, and then finally get back to part two of the first project.
The few times I have been able to write arcs straight through have been very
satisfying, I'm definitely more comfortable focusing on one project at a
time, but it isn't usually possible.
There's also a lot of work to be done that isn't strictly writing. We get
black and white issues of our comics before they're sent to production, for
example, and that's our last chance to proof them for clarity and typos. We
have proposals to turn in occasionally, or, more frequently, series outlines.
We help, sometimes, with balloon placement or solicitation copy for Previews.
We have references to find for artists, scripts to read over for friends who
feel stuck on something - things like that. So usually in any given day, I'll
work on a least three projects, but I'll only be writing one. Today, for
instance, I'm doing this interview, proofing some early pencils for Relative
Heroes, sending in solicitation copy for Gotham Knights, and then, hopefully,
finishing a Titans script.
ST: Are there any other 'old' characters (like Nemesis) that you've
recently discovered and would like to incorporate into a story or write a
one-shot about?
DG: I've used two "old" villains lately - one in Titans and one in Gotham Knights. In general, though, I'm more interested in
creating new characters, or working with the pre-existing ones I already absolutely
love. I'm pretty monogamous when it comes to characters; I sort of have my stable, and it's
hard to get me really excited about anyone else. I'm not a traditional fan in
the sense that I haven't been reading comics my whole life, collecting
favorite stories and what not. If you grew up, for example, reading the
Silver Age material, every time you see one of those characters, it would be
accompanied by this rush of nostalgia, you tap into how cool you thought they
were the first time you saw them. For me, I don't have anything to hearken
back to, so there's no resonance.
ST: Could you see yourself ten years from now still writing comics?
DG: Very hard to say. Probably not as my main source of income or creative work,
but it would be great to sort of always dabble in it, to have something else
going but be able to sit down every now and again and write up a cool Batman
miniseries or some such - I mean, how could you ever get tired of writing
BATMAN?
On the other hand, I have learned so much from comics, and I still get such a
huge kick out of so much of what I'm doing, but increasingly, as well, I'm
finding that the sort of stories I want to tell are hindered rather than
helped by the medium (or, at least, by the genre of "superhero" comics). In
some ways, the Vertigo project, USER, and also Relative Heroes, are good answers to that problem - what John Bolton and Sean Phillips have done with
the visuals in USER has helped the story so much, and I didn't have to
compromise any of the subject mater or shading in the process of shaping it.
And with Relative Heroes, Yvel Guichet has been phenomenal, and the reverent,
self-referential humor in it about comics has to be IN a comic - both
of those particular stories are, I feel, absolutely best told as comics, and
that's a great feeling. But there are other projects where I'm trying to say
something, and the subtext is really getting lost or I haven't figured out a
way to balance the structure with the theme, and I could continue to work
really hard to find a way to do all of that, or I could just tell some of
these other stories in another medium, which is my inclination.
I think in general the people who are going to be content "careerists" in
comics are the people who are working on creator-owned material more or less
for and by themselves. To spend your entire career writing characters someone
else has invented - as thrilling as that can be - or not having control over
the visual representation of your work (as thrilling as that can be, too!),
would, I think, be unnecessarily limited and frustrating.
But who the hell knows? If you'd asked me ten year ago if I could imagine
myself writing comics today, I would have said, "What? You mean like
Garfield?" My favorite aspect of my own life is that I never have a clue.
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