A Sleeping Giant of Comics
David Yurkovich
I often see writers making high-flown claims about how they are doing
'something new' with superheroes and how a 'new spin is just what the
genre needs'. Unfortunately, I find very few who have genuinely succeeded
in that aim, rather than simply dipping into the already stagnant pools of
'grim and gritty', 'deconstruction' and 'genre-mocking humour'.
David Yurkovich makes no such bluster about what the superhero genre
'needs', and yet he quite simply puts out some of the freshest and
best-written books dealing with the superhero ideal that I have ever
seen. Yurkovich is a writer/artist who self-publishes his work via his
Sleeping Giant Comics imprint. While he
first received a Xeric Award for his comic
Death By Chocolate, he has recently been
concentrating on the original graphic novel format with the release of
last year's The Broccoli Agenda,
the upcoming SHoP (Super Heroes Of
Philadelphia) and another in the works for October. Three OGNs in the
space of a year plus other works in development is no small achievement,
especially when one considers the amount of lipservice paid to the OGN
format elsewhere and the relatively small follow-through. Quite simply,
while other folks are still talking about these things, Yurkovich is
already doing them, and without any outside assistance.
His books unerringly combine the fantastic elements of the superhero genre with crime
and mystery, yet whilst also retaining the humanity and attention to characterisation that
one would expect from the best slice-of-life fiction. While there is a thread of absurdism
running through the titles, this only serves to bring into relief the very human nature of
his protagonists and their emotional turmoil.
To put it simply, David Yurkovich is putting out books that are unique in style,
presentation and content. You will find nothing else like it on the shelves. When folks
ask me what I think the 'cutting edge' of comics is, Yurkovich's name is one of the first
that springs to mind.
Sequential Tart: The primary thing that jumps out from your
books at first glance is your artistic style, which is extremely
distinctive. Is this a conscious effort to reflect the writing, or is it
your natural way of viewing and portraying the world?
David Yurkovich: Its a conscious effort to differentiate
myself from a lot of mainstream artists whose influences are so apparent
that their work becomes more imitation than innovation. Early in my
self-publishing venture, I was influenced by artists like Ted McKeever and
Mike Mignola, but I never tried to emulate their styles. I dont want
to be referred to as "the next Ted McKeever." The industry
already has a Ted McKeever, and no one will ever do his style as well as
he does.
I find it terribly depressing to look at young
artists portfolios at comic conventions. Too often, theyre
merely imitating their favorite Image artist, or
doing full-page pin-ups with wildly exaggerated signatures on each. There
needs to be an understanding of many elements when drawing comics, the
first and most critical of which is basic drawing. It also helps to know a
bit about perspective, pacing, and camera angle to name a few but
many artists trying to break in ignore the basic elements or try to
mask them beneath speed lines and muscles that do not exist in human
anatomy. It doesnt work.
ST: Your new book, The SHoP,
continues the story of Philadelphias own super-hero team that you
started in your series of one shot stories under the title Threshold. Why the change of name for both the book
and the superhero team?
DY: Id wanted to change the name to something a bit more
memorable ... something that would at least be noticeable and was more
closely related to the characters within the series. I knew Id be
putting the series on hiatus soon so that I could undertake The Broccoli Agenda (TBA).
Also during this time, Avatar began
publishing an anthology, also called Threshold. After seeing their version of the title,
I became soured on the name. I mean, the super-hero Threshold series I was doing was about people with
extraordinary powers who seldom used those powers and who encountered
bizarre, sometimes comical individuals and situations. Im not
sure what Avatars Threshold was about. I did, however, glance at one
issue of the series in a local shop. It featured drawings of a woman being
f**ked by some type of beast. That sort of thing sours your desire to
continue a story line with the same title even if the stories and target
audiences are worlds apart.
ST: Tell us a little about the ideas behind The SHoP and what brings you back to these characters
after a hiatus.
DY: It was the hiatus that brought me back. I really like the
characters in The SHoP and missed drawing them
and chronicling their adventures. The SHoP gave
me an opportunity to do a larger story, a more personal story. I was able
to cram a lot of characterization into the book. I think one CBG reviewer said there was as much characterization
in The SHoP one-shot as there would be in about
a years worth of an average ongoing comic series.
The idea behind The SHoP is that we are in
a world in which super-hero teams are contracted to protect cities who
might require such services. New York, Los Angeles, and larger
metropolitan cities have such teams in place. The teams are created and
managed by Los Angeles organization called The Establishment. But
its not all goody-gumdrops; The Establishment is orchestrating
super-villain attacks to coerce unprotected cities into hiring a super
team for protection. Philadelphia has remained the only city to use an
independent super-hero team Threshold. However, following a debacle
that leaves an innocent child dead, the mayor disbands the team
officially and hires The Establishment to bring it a team, dubbed the
Super-Heroes of Philadelphia (SHoP). Even though the members of Threshold
are brought on board, the super-hero game in Philadelphia radically
changes with the Establishment and some new team members
calling the shots. The story delves into the concepts of big business,
trust, betrayal, and individualism. Its a 64-page self-contained
tale and, while dark in nature, I think it is a positive and accurate
reflection of "realistic" modern-age super-heroes.
ST: Now that The SHoP is out, do
you have any plans to collect the earlier Threshold issues into a TPB?
DY: At this point, no. With limited funds, Im very much
more interested in continuing to produce new material. At some point,
Id like to collect The Stamp Collector
(from the second Threshold mini), add a few new
pages, and release it as a 64-page bookshelf one-shot as a sort of 'SHoP,
the early years' item. Well see.
ST: All of your books so far have touched on the superhero
genre in entirely fresh and idiosyncratic ways. What makes you keep
exploring this theme?
DY: In comics, as in film and literature, there is a tendency
to believe that "its all been done before." And, to a
great extent thats true. I did not invent the super-hero concept,
nor am I the first to try to integrate humor and drama into a super-hero
series. Therein lies the challenge to produce something that,
although based in iconic escapism, is still fresh and hopefully
entertaining.
DC has experimented with this to a great
extent. The most radical example of this is, perhaps, was The Death Of Superman. However, that was not so much
a case of being innovative as it was masterminding a gimmick. Obviously,
Superman was not going to remain dead when all was said and done; and in
that regard, it was a gimmick to increase sales. However, I think such a
ploy traps the editorial staff and writers with regard to topping their
previous "big shocker." I mean, whats more terrifying for
the hero than meeting his/her death? But remove that terror by killing the
hero and having the hero return and ... well, whats left?
I think The Death of Superman may have also
hurt the comics industry insofar as it brought people to the shops who had
no intention of pursuing comics as a viable hobby or entertainment
form. It worked tremendously for retailers but it was more or less a
short-term shot of adrenaline. However, it was a decision made to perhaps
jump start a stalled industry. I think that the bigger companies,
certainly a company like DC that is backed by
Time-Warner, could and should do more to
promote comics. Comic book-based trailers at the beginning of theatrical
releases, ads in magazines outside of comics, giveaways at schools are
but a few examples of promotion that could be done to attract outsiders to
this clique we call comics.
ST: You have experimented with different panel layouts in
your work. How does your approach differ when comparing the 3 panel per
page layout of The Broccoli Agenda and the 8
panel per page layout of The SHoP?
DY: The approach and end result are worlds apart. Greg
[McElhatton] at i-comics described it by saying
that if TBA was a wide-screen movie then The SHoP was the TV-special, or words to that
effect. I think thats a very accurate description inasmuch as I
approach the comic page very much as a story board artist approaches a
film script.
Technically, the 3-panel grid requires a lot more detail. You simply
cant skimp on details when each panel encompasses 1/3 of the
page. Overall, the 3-panel grid was more exhausting to me than the 8-panel
grid. I doubt that Ill do another story of length using the 3-panel
grid.
ST: Do you deliberately try to stay away from the
traditional 9 panel per page layout?
DY: Initially, I relied on the 9-panel grid a lot, due in part
to my admiration of Ditko and also because I see the grid as quite
challenging. The grid is, by design, a rather static way of telling a
story. However, its the stagnation of the grid that makes it fun and
challenging. The grid forces me to be creative in my story telling, to
try various angles and approaches while remaining within the
structure. The first Death By Chocolate (DBC), for example, used the 9-panel grid heavily, as
did the first Threshold mini. Sometime later, I
began experimenting more and more with the 8-panel grid. In preparing
the layouts for The Stamp Collector, it became
apparent that 8-panels would more effectively balance the idea of a
story-within-a-story, which it did.
ST: You seem to prefer a very structured, consistent and
formal panel layout for each book over the varying panels layouts of most
books today. Why?
DY: Two words: anal retentive. I prefer order over chaos. I
prefer
neatness over disorganization. And Im still finding my own voice in
comics, both in the writing and illustrating. When I look at a story like
Nico-Teen, which was completed in the summer of
1997, Im surprised at the looseness of the art. I think that in many
places it is rather sloppy. Yet at the time I created it, I thought it
was quite solid. Over time, I think we develop and hone or vision toward
what is our ultimate idea of perfection in whatever we are doing, be it
comic books, auto mechanics, or oral surgery, for example. Im
looking at my work more critically and it is very easy to spot technical
errors in the earlier projects. More than that, I see a change in art
style from the earlier work. I think I attempted a lot of things that I
wasnt able to execute as fully and confidently as I can
today. Theres still plenty of room for growth, but I think the
growth is occurring more and more, slowly but steadily.
ST: The cover paintings for your own books and the rear
covers for The Waiting Place are beautifully
rendered. Would you like to do a fully painted book one day, or do you
prefer the strictures of the monochrome spectrum?
DY: I did a short 4-page story for Jason Asalas Poe in the first Poe Color
Special. It was a lot of fun and someday I will self-publish a
fully rendered story of my own characters. But my first fully-rendered
project is going to be a childrens book. Incidentally, I dont
paint. Cant hold a paint brush to save my life. My cover art is
rendered in Prismacolor colored pencils.
ST: I noticed particularly after reading The Broccoli Agenda that you had seamlessly pulled
together characters and concepts both from Threshold and Death By
Chocolate into the new work. Did you conceive these individual
series as part of a larger universe right from the start?
DY: I do a lot of spontaneous writing. Nearly everything
Ive written has been done spontaneously. Following first drafts, I
do some tweaking and rewriting. In the case of TBA, there was a lot of rewriting, particularly with
regard to the storys ending. Yet Ive always held and
maintained the idea that all of the characters in the various series can
(and often do) intermingle with one another. I really liked the Marvel universe circa 1960s in which it would be
typical to see the Fantastic Four jetting off on an adventure and seeing
Spider-Man swinging across the skyline on his own adventure. Of course,
the Marvel universe has since become so crowded
that it would be the exception not to see something of that nature
occur.
There is an even larger universe that abounds in the worlds of The SHoP and DBC. I like
to tap into and focus on a few characters at a time rather than force too
many stereotyped characters into any one project. I think that a story is
stronger if it has a few solid characters versus many undeveloped
ones. Seeing an undeveloped character on the page makes a reader ask,
"Who are you, and why should I care?" The audience must care,
or at least be intrigued enough to continue reading.
ST: Where do you come up with the concepts and names for
your extremely individual superheroes and villains eg. Monterey Jack, The
Milk Maid, Nicto-Teen and Multigrain?
DY: All the good names have been taken! I usually choose names
that sound absurd. The more absurd the concept, the more likely I am to
try and develop it. I generally try to find a name that has a certain odd
appeal to me, such as Milk Maid or Midnight Manicurist, and develop it
from there. I suppose its kind of a backward approach to character
development, but its what works for me. In Altercations, Im
going to be developing a lot of new characters and super-hero
teams. Thats really where the fun is. Seeing what I can do
imaginatively and creatively in a genre that has already been saturated
beyond belief.
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ST: Speaking of which, your books often have a theme of food
in one way or another. Death By Chocolate,
The Broccoli Agenda
even in Threshold and The SHoP,
food, foody-villains and discussions about food play a high-profile part
in the daily lives of the superhero team. Your main characters in both
TBA and DBC even
have their lives blighted or otherwise fundamentally changed due to
foodstuffs. Do you have issues that we should know about? (grins)
DY: What ... what are you implying? (Hides Twinkee wrapper
under keyboard).
I like doing food themes. Its a theme that hasnt been used to much in
comics. It has nothing to do with my eating disorder. (Wipes chocolate
sauce from lips; discards container).
A couple of other DBC stories are still in
development including The Curse of the Golden
Pineapple and The Chocolate
Bikini. There is a short SHoP story in development in which the Red
Silhouette and Malevolence go to an Indian/Mexican restaurant and become
very ill (based on a true story, unfortunately).
So, there are plenty more food stories not that I have issues
with food. (Consumes entire pizza; cleanses self with impromptu peanut
butter/Spam soap.)
ST: You seem to have an affinity for writing alienated characters who are
unable to fit into society either through their appearance or personal obsessions - as
overtly weird as some of your characters may get, they are still immensely human. Is this
a direction based on personal experience?
DY: I think most of us have had to deal with alienation at some point in our
life and Im certainly no exception. Its easy to write/create a character who
is alienated due to bizarre circumstances (e.g., broccoli growing out top of ones
head). The challenge is to then take that character and make the reader overlook the
oddity - to force the reader to feel empathy or even sympathy for this twisted little
2-dimensional character is the real challenge and its one that I enjoy.
ST: Death By Chocolate earned you a Xeric Award to assist with its initial publication. How much of a
boost did you find that the Xeric grant gave both yourself and your work?
DY: The Xeric Award was a tremendous boost to my
confidence and enthusiasm. It was also a great surprise. Id been working on DBC as simply a 9 or 10 page short story that I thought might one day
find its way into the pages of Dark Horse Presents. About the
same time Id gotten my rejection letter from Dark Horse,
I happened to learn of the Xeric Foundation thanks to Maria
Lapham (Stray Bullets). I expanded the DBC
story to 32 pages, applied for the grant, and was caught quite off-guard when the
acceptance letter arrived in the mail a few months later.
ST: You provide the layouts for Sean McKeevers scripts on The Waiting Place, while Mike Norton finishes the art. What does this
entail and how does working in a team differ from creating your own stories on the page?
DY: Its a lot different. Im kind of like a guest at the Hotel
McKeever. TWP is Seans baby and hes a good parent.
Sean cares a great deal about his scripts and the overall look and pacing of the book. I
work from his typed scripts; he breaks everything down page-by-page and has now begun
supplying panel-to-panel text descriptions. When doing my own work, I almost never work
from a script as much of what Im doing is working really fast to jot the story ideas
and visuals onto paper simultaneously; thus, Ill go minimalist on my scripts until
the art pages are completely finished.
I always do my layouts in pen as it forces me to get them right the first time
(usually). For TWP, I do the layouts which are rough sketches
from which Mike uses as a guide when doing his penciling/inking. I do tighter layouts for TWP than I do for my own projects because I know that if Im in
a hurry, I can always just draw some generic shot and fix it when Im
penciling/inking; cant really do that when the layouts need to be used by others.
I had a chance to see some of Mikes Badger art at last
years Mid-Ohio-Con. Mike is a terrific artist and I often
wonder why Im on TWP at all. I also do the back covers on
the series. Its interesting in that Mike and I are stylistically polar opposites,
but I think we mesh very well together overall.
ST: Have you ever considered trying to get your work published by a larger
company or do you prefer to have complete control over every stage of the publishing
experience?
DY: I did several pitches to the major companies in the past, but havent
pitched anything in several years. Im planning on doing a proposal for DC/Vertigo to bring back the Doom Patrol either as a mini or an
ongoing. The problem is simply finding time to get everything done. One day I will do a
story that involves Time; I think it would be very therapeutic, actually.
ST: How can readers purchase your books if they cant find them in the
local store?
Visit my web
site or visit www.funebooks.com
Most of the books are still in print, however, the first DBC
and the first two Threshold minis are more or less sold out.
Sean is hosting my Web site for a variety of reasons; he also designed the site and is one
heck of a good Web page designer. Fun-e-Books.com is a great
new online source for alternative comics. They have products by a variety of publishers
and I recommend them highly for those looking for something unusual.
ST: Are you planning on attending any conventions this year?
DY: Small Press Expo, Bethesda, MD (fall) and Mid-Ohio-Con, Columbus, OH (Thanksgiving weekend)
ST: Can you let us in on what future projects youre currently working
on and the estimated shipping dates?
DY: In October 2000, Ill be releasing a 48-page one-shot called Haunted, its is a collection of short stories that Im
illustrating. The main story in this volume is The Monkeys Paw, a classic
tale of horror written in 1902 by W. W. Jacobs. If youre not familiar with this
tale, youll be surprised upon reading it just how heavily its been referred to by
contemporary writers and film makers. The art for The Monkeys Paw is being
rendered entirely in colored pencil. Im using a 2-panel grid and not placing text on
the illustrations (text will accompany illustrations on opposing pages). It is more akin
to a picture book than a traditional comic book, but there will also be more traditional
comic book layouts in the other stories including some unusual takes on Twinkle
Twinkle, Little Star and The Lords Prayer ( each done in 15-panel grids).
Im going to begin illustrating a childrens book in early-to-mid July
entitled Chads Best Day Ever in which our protagonist, the
always curious, always bouncy dog Chad, receives a very special present in the form of a
cat named Jasper - a very rambunctious kitty.
Following/during that time, Ill be working on Altercations: A History of 20th Century Super-Hero Activity
in the United States. It is exactly as it sounds - an overview of
U.S. history as told through the eyes of the super-heroes and villains of
the era. The overall project will exceed 100 pages when all is said and
done.
ST: What is your ultimate ambition in regard to comics?
DY: Id like to remain alternative, but gain a few more mainstream readers.
Id like to eventually find time to do a few proposals for some of the major
companies. However, I plan on staying true to my beliefs as a writer and artist. Would I
ever consider doing a Thing versus Hulk story? Hell yes, but Id want to make it
different and not just the all-too-common and predictable slug fest. Id like to
continue to grow and develop as a writer and an artist. I always approach my next project
by looking at my previous projects and picking at them critically. I want to continue to
improve. When I stop making progress, its time to call it a day.

Sleeping Giant
Comics
The Waiting Place
online
Funebooks.com
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