Demonology 101 Faith Erin Hicks
I stumbled across Faith Erin Hicks' Demonology 101 while
taking a "short break" from the drawing board, and six hours later, I'd worked
my way through most of the archives and was well into the current TPB-length
"episode." A webcomic with an ongoing story (as opposed to the episodic format)
is a rarity, and Demonology 101 is a stand-out example,
skillfully weaving a unique, tangled tale of good and evil, love and hate, obsession and
redemption, Heaven and Hell and the mortal world between. Hicks' story is enhanced by her
distinctive art that combines the grace and beauty of animation with a loose, gestural
quality reminiscent of Paul Pope's brushwork. Faith Erin Hicks is definitely a talent to
watch for.
Sequential Tart: What is Demonology 101? What's it
all about?
Faith Erin Hicks: D101 is my pet comic. My sort of
ongoing personal opus about being young and evil. Or something to that effect. The story
basically revolves around a 16 year old girl named Raven, who has pointy ears, and we all
know no good will come of that. The comic follows her (mis)adventures as she attempts to
attend high school and pursue some semblance of a normal life ... however, (there's always
a 'however.' There wouldn't be a comic if there wasn't a 'however') certain elements in
the story, such as an evil nuclear family, a handful of psychopathic demons, and an
immortal school principal prevent her from graduating peacefully. I suppose that's as
close to a straight explanation as I can give you. I started the comic back in my third
year of university (I'm now graduated and in my first year of animation school), so it has
grown vastly in plot and complexity.
The comic is written/drawn in episodic format, similar to a television show. Each
episode has a contained storyline, but all the episodes are linked in an overarching plot.
So far I've completed three episodes, and am currently updating the fourth. 'What's it all
about?' is a philosophical question which has dogged people far wiser than I. I think the
answer is 42. Ten points if you can name that reference.
ST: How long have you wanted to write and draw a comic? What originally got
you interested?
FEH: Strange as it sounds, I never really desired to write or draw a comic. It
was a bit of a fluke; rather me thinking to myself "Self, this is a medium I've yet
to master. Let's try it!" One of these days I'm going to get it into my head to try
skydiving or walking on water, and really get hurt. The curse of a Type A personality, I
guess. I like trying new things.
I think I started the comic out of curiosity about the medium. I'd never really read
comics (although I went through an X-Men period. Everyone goes
through an X-Men period. It's just whether or not they choose
to admit it) growing up, mostly owing to lack of availability and funds, so stumbling on a
few online comics, which were free and accessible, was a good experience. I think I just
wanted to give creating a comic a try. I knew absolutely nothing about actually doing a
comic, but I knew how to write (this was back when I was in university ... about three
years ago), so I thought I'd mesh my meager drawing skills with my love for writing.
... I was probably pretty caffeinated when I started the comic. I think that explains a
lot. It was during exams. You go a bit crazy then.
ST: What artists have influenced or inspired you?
FEH: Very few visual artists, surprisingly. Oh sure, I worship at the altar of
people like Chris Sanders (director of Disney's new summer
feature, Lilo & Stitch), Chris Bachalo and Bill Watterson,
but written works had more of an impact on the comic early on. I tend to be inspired more
by writers like Lloyd Alexander, CS Lewis ... authors who have a wonderful handle on epic,
interesting tales, and three-dimensional characters. Also they're authors who are quite
adept at creating strong heroines ... Lloyd Alexander in particular. All girls should read
the Vesper Holly series while growing up. They'll increase your
self-esteem tenfold.
Joss Whedon (creator of Buffy the Vampire Slayer, and the
scribe of a surprising number of good movies) had an inadvertent impact on D101. I remember an interview with him in which he remarked that 'no
one ever truly recovers from high school.' At the time I just thought he was being
hyperbolic, but the quote stuck with me, as did his interpretation of high school as a
supernatural war zone. I don't think D101 is as Buffy derivative as people assume. For one thing, I don't actually
get any television stations that carry the show (yes, I'm one of the last holdouts against
cable TV. All I have is a coat hanger stuck on the back of a television set. I'm quite the
Luddite, really), and to this day the only episodes I've seen are those that have been
released to video.
But still, I can't discount the influence of that quote, and the Buffy
pilot. So cheers to Joss. The man gives good sound bites.
ST: Do you read other comics or webcomics? Which ones?
FEH: I don't read as much as I should, I'm sure ... Back in the dark ages of
time when I first started D101, I read a neat little comic by
Mark Sachs called No Headroom. It wrapped up a while ago (I
think it's only around 40 pages), but it had a charm and mastery of the storytelling genre
that I've yet to see equalled online. Mark's comic was probably one of the reasons I
thought I'd give online comicking a try.
I also get a kick out of Kellilla Yarwood's Sundowner
comics. They're nuts and hella fun. They're still occasionally updated, so that make me
happy. Huzzah for updated comics!
On the published front, the only comic I absolutely adore and repeatedly harass the
local comic book shop for new issues of is Jeff Smith's Bone. I
really love that comic. It has a wonderful use of humor and an epic scope that's pretty
rare, both online and off. I really wish I could say Jeff's storytelling ability and
artwork inspired me in some way, but I didn't start reading Bone
until I was well into D101.
ST: Do you want to work in comics for a living? Why?
FEH: I can't say I'm leaning towards a career in comics, mostly because I'd like
to be able to afford groceries. That's my joking response, of course, but on many levels
what little I know of the industry isn't very appealing. I'm frustrated by the domination
of flashy art and very poor stories over books that are genuinely well plotted and
written. There are a few bright spots, but I think it would take a real revolution in the
industry for me to truly want to delve into the comic book world. I get a broader audience
for D101 on the internet than I ever would've had it been
published.
ST: Why did you decide to do D101 as a web comic
rather than a traditional, printed comic?
FEH: Well, my type A personality demands full creative control, so that was
probably a big issue. But like I mentioned before, I just sort of fell into doing D101, so when I first started, the thought of publishing never
crossed my mind. I wanted to see if I could actually do a comic, and the internet was a
willing and useful medium to facilitate that desire.
ST: How do you think working on a web comic is different from working on a
printed comic?
FEH: For one thing, you don't have editors breathing down your neck ... oh, but
the biggest issue is money. You just don't get paid to do a web comic. Sure, back in the
glory days of the dotcom revolution, there was supposed gold in the internet hills, but we
all know what happened with that. When you do an online comic, you don't do it to support
yourself, you do it because you want to, because you have a story to tell, or because you
think you have something interesting to say. Personally, I think those are rather noble
reasons for doing comics.
The greatest thing about doing an online comic is the fact that it's all you. You
write, you draw, you control pretty much every aspect of the comic, so you have total
freedom. Now the downside is that I've seen some people go absolutely mad with this
creative power and write the most self-indulgent, narcissistic pieces of online crap (if I
read another comic about some poor guy getting dumped by his evil girlfriend, I'm going to
stick a fork in my eye), but what's great about it is that you'll sometimes have free
comics of incredible insight and humor produced for the internet realm ... comics that
would never have been published, because they're either too weird or the art isn't a J
Scott Campbell ripoff.
ST: What are some of the things you've learned (or learned NOT to do) from
producing a comic on a regular schedule? Anything you'd do differently if you could go
back and start over?
FEH: Ohhhhh ... I wish I could redo the entire first episode ... heck, I'm going
to re-do it, come hell or high water. Ahg, such bad art! Ye gods ... I can't think of the
bloody thing without flinching ... Yeek. I'm just going to dig a hole over here and crawl
into it ... Oh, the pain!
Okay, tangent over. Other than the bad art (which I couldn't really do anything about,
since that was the best art I could do at the time. Obviously my skills have improved
muchly ... drawing over 300 pages of a comic will do that), D101
was a really big learning experience. I pretty much taught myself how to do comics all by
my lonesome, but I don't think there were too many early screw ups. I kept the schedule
consistent, I kept my readers interested .... That's the big thing I always mention to
people who want advice on doing online comics: keep updating. No matter what (I mean,
unless you die, or get a life or something). Especially at the beginning. Stay committed
and keep updating. It's the only way to really build your readership. Unless you're one of
those freak comics that gets popular on the sixth page or something. Those comics annoy me
in the way the Spice Girls annoy me: it just isn't healthy to have fame handed to you on a
platter.
But oh! The pain of that early art! Egad ... I must re-do that episode ... I suppose
that's something George Lucas and I have in common, though I don't think I have it in me
to create something like Jar Jar Binks. Thank God.
ST: Unlike most web comics, D101 is updated with a
batch of pages every two weeks, rather than adding one page at a time. Why did you choose
to do your updates this way? How do your readers react to it?
FEH: Originally, back when I was in university, I updated weekly with a batch of
pages. Now I'm attending Sheridan College (for classical animation), and I can't keep up
that kind of pace (the workload here is very heavy. People die during crunch week), so
I've moved the updates to every-other-week. I think readers were disappointed when I moved
to the every two weeks updates, but I didn't see any other option, short of actually
quitting the comic.
I don't like comics that update with one page every now and then, even if it's weekly,
or every other day. It jerks the story around, like watching a movie for five minutes,
then turning it off to watch another five minutes in a week's time. I find with my
'updates in chunks' method, I can keep the story consistent and flowing ... I stop the
pages where there's a lull in the story.
It's just my preference (some people still want weekly updates, even if it's only one
page), but I think that's the best way to update an online comic.
ST: About how much time do you spend on D101 per
week?
FEH: Too much time entirely. That's all you need to know. Er, seriously, I've
never really counted the hours. I'm too afraid to think about it.
ST: Describe the process for drawing an average D101
page. Do you draw it with traditional art media or on the computer? What tools do you use?
FEH: The whole idea behind the art process is to do the maximum amount of art in
the minimum amount of time ... and somewhere in between try not to go crazy. So I do have
a system by which to do the comic, but it's probably a little strange ... I'm quite sure
it's as far from how professionals work as is possible, but hey, it works for me.
I don't thumbnail the pages beforehand, mostly because I'm one of those freaks that can
do that in my head. When I have a general internal plan of what I want to draw, I crack
open my darling 9 by 12 sketchbook (60lb paper, 100 pages. I go through about one a month)
and sketch out the new pages. Due to the scanner restrictions, and the fact that I hate
piecing together things in Photoshop, all the D101 pages are
about 9 by12 in size. I hand draw the speech bubbles and panels, mostly because it saves
me time. If you're doing a free online comic which you actually want to keep regularly
updated, you'll find that time is your greatest enemy. It doesn't pay to be a
perfectionist. Sometimes you just have to live with artwork you're only seventy percent
satisfied with.
After the page is drawn, I ink it with ... well, whatever pen I have on hand. I like
using either a Berol Dart or Faber-Castell brushpen. Both are nice, crisp, and give you
thicker than normal lines. I don't much like skinny little .005 micron pens. Evil things.
After I've inked, if all has gone well and I haven't consumed too much caffeine, I scan
the pages into my trusty computer, and shade them in Painter Classic. The lettering is
done on computer (Photoshop) as well. Handy things, computers.
Then, after I've uploaded the pages to the D101 site, I try
and catch up on all the sleep I've missed.
ST: Do you want to eventually publish D101 in
print form? Why or why not?
FEH: Oh dear, I never quite know how to answer this question .... The only
answer I can come up with is a big, fat "I don't know." It would be nice to see
the comic published, but on some levels I like the idea of it being a web comic. On the
internet it's much more accessible to those who don't like to visit comic book shops. But
it would be so nice to have something tangible that I could hold in my hand .... So ... I
don't know, really. At this point I'm not pursuing publishing, due to my schooling
commitment, but maybe someday, if the time is right, and I feel that the comic might
benefit from being transferred to paper.
ST: Where did the idea for D101 come from? How did
it evolve from there into its current form?
FEH: I'm pretty sure the original D101 concept came
from me not paying attention in my university religion classes .... Funny how boredom
seems to prompt creativity. Imagine what the literary world would be like if Victor Hugo
had a hobby. I've absolutely no idea where the original 'teenagers as demons' concept came
from, actually, but the evolution of the comic often comes from personal sources. My own
experiences with friends, family and university, for example. My interest in mythology
(both Biblical and otherwise) often plays a part in shaping the comic.
ST: How much of the D101 story did you have
planned out when you started on the comic?
FEH: When I first started, I'd planned out practically none of the story. And it
shows. Which is another reason I really want to re-do that first episode. I had the basic
concept of 'high school is hell, literally' written down, but the ideas behind the comic
evolved as I wrote/drew the first episode, so by the end of it, the D101
world was fairly concretely established in my mind.
I find there are some real benefits in starting a comic like that. I get emails from
many people telling me about their wonderful ideas ... and how afraid they are to actually
sit down and draw/write their ideas. Basically, it's the fear of screwing up something
that is pretty magnificent in your mind, and that's why a lot of comics fail early on.
People start, and the comic doesn't live up to their expectations. So they quit, and the
wonderful idea they had is never realized. Kind of sad, when you think about it that way.
ST: Religion is a topic that a lot of people feel strongly about. Have you
gotten any strong positive or negative reactions from readers based on the religious
elements in the storyline?
FEH: I like to think that D101 isn't an exclusionary
comic and despite its storyline dealing with concepts of spiritual good and evil, readers
can still enjoy it even if they don't have a particular faith, or have one different than
mine. And for the most part, my readers have confirmed that thought. So, y'know, hurrah!
But seriously ....
I was worried I'd attract the odd Harry Potter hater, people
who judge a comic on its surface subject matter (such as what's happened with those silly
JK Rowling books. They really aren't going to corrupt our youth, people. Trust me on
this!), and don't bother to actually read it. However, for the most part, people have been
quite tolerant.
I had one charming lad email me to say that in "honor" of my comic he was
going to paint "demonic markings" under his eyes while he played guitar, and
give himself the stage name "Demon." I hadn't the heart to point out that
there's no such thing as 'demonic markings' in the comic. Anyway, he gave me a big laugh.
I think you just have to laugh when you get the odd remark like that.
I would probably find it hurtful if people of my own faith attacked the comic for its
subject matter (as some Christians are wont to do ... sadly. It bothers me when people who
profess the same faith as I act in such a manner ... such as how Madeline L'Engle was
treated due to the fantastic nature of her books, even though she was a Christian) but so
far I've been lucky, and haven't had that.
ST: Which character(s) seem to be most popular with readers?
FEH: Raven is probably the most popular, but that's not surprising, considering
she's the main character ... I'm often baffled over the apparent popularity of fairly
minor characters, like Isaac, for instance. Just what is it about a good looking evil guy
that female readers seem to like so much? Oh, wait ... I think I just answered my own
question: he's good looking and evil. Case solved. I call it the Alan Rickman Syndrome.
Male readers seem quite drawn to Mackenzie, which I take to be a positive sign
indicating the acceptance of smartass female characters on the comic page.
ST: Do you have a favorite character? Favorite scene?
FEH: For various reasons, I am quite fond of Raven. Probably because despite all
she's been through, and what she is told about her own inherent nature (that she is a
literal incarnation of evil), she still believes in the good of mankind and the
potential power of forgiveness. She's a better person than I could ever hope to be.
I like John quite a bit too, as he's grown a lot as a character. Originally I was just
planning to use him for sidekick purposes, but he evolved into someone quite
three-dimensional and interesting. That's one of the greatest joys of having a long
running comic ... you can watch your characters grow and evolve right before you. They
become like your children.
.... That sounded really strange, didn't it? No, I do not hear voices!
As for favorite scenes, I like the museum sequence at the end of Episode 3, mostly
because it was a massive feat for me to pull off, both artistically and storytelling-wise.
I remember at times I'd be updating with seventeen page chunks ... just a huge amount of
pages, because the story literally did not pause. And this was all while I was working a
full time job and partying hard on the weekend. I still don't know how I did it. Caffeine
probably played a large part.
Oh, and dammit, I also like Gabe. Nobody likes him, poor fellow, but he's the backbone
of the comic. It would be very lacking without him.
ST: What do you like best about working on D101?
What do you like least?
FEH: I don't like the fact that the comic infringes a lot on my personal and
school life. I have so little free time, and much of that is spent on the comic ... I
don't like the fact that sometimes it feels like the comic is forcing me into the public
eye, where all my screw-ups are magnified to the nth degree. Like most human beings, I
have the habit of putting my foot in my mouth.
But I love it when people say that they enjoy D101, when
they say they care about the comic and its characters and are inspired by it. I love it
when people love my characters. That's pretty much the greatest reward you can receive
from doing an online comic. It makes it worth my while.
ST: You've said on the website that you're thinking about ending the comic
after its current storyline. Can you go into details about what brought you to that
decision? Do you intend to leave the story open enough that you can pick up the characters
and do more with them later?
FEH: Ah, this is a painful question, one I don't like to dwell on.
When I was in university, there would be times when things would get busy, but never to
the point where I was in danger of handing an assignment in late, or failing something
because I was spending too much time on the comic. My current school is very different
from university, and the workload, I'm finding, is much harder. There isn't actually more
work, but it tends to take me twice as long to do. I guess I'm just better at writing
essays than I am doing animation. It's been very hard to keep up with the comic this year,
even with moving the updates back to every two weeks. I can't ignore school, which I'm
hoping will open many fascinating doors for me within the artistic world, in favor of a
free online comic .... My life has come to the point where school commitments must start
to take precedence over D101.
However, I'm not going to abandon the comic after Episode 4. There are plans for an
Episode 5, even though Episode 4 will end on a more concrete note than Episode 3, but I
think I'm going to have to play it by ear, and see what happens in my second year of The
Great Experiment (my nickname for 'Faith goes to animation school').
I still want to re-do the first episode, so after Episode 4 ends, I hope to work on
that off and on. I may not follow any sort of schedule, instead just upload pages whenever
I finish them.
D101 is sort of strange in that I don't have a completely
final ending to it all. As each episode edges towards its finish, new problems and
characters tend to emerge, and I find that I very much want to continue the story, to find
out what happens.
I can't say for sure one way or another, whether or not I will continue the comic. But
rest assured it has been too much a part of my life to end completely.
ST: After D101 ends, what do you plan to do next?
FEH: I'm going to Disneyworld!

http://faith.rydia.net
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